Page 1 of 1

SplitStackAt Bug

Posted: Tue May 13, 2014 9:49 am
by RusseL
Agghhhrrr, so many bugs with SplitStackInto and SplitStackAt :x :x :x

If i use SplitStackAt(x,y,z,realm, AMOUNT) on a stack of items with AMOUNT items in it, this functions dupes this stack.
It creates one stack with AMOUNT of items on x,y,z and leaves old stack in game.

ps. if i use SplitStackAt(x,y,z,realm, AMOUNT-1) - it works correctly

Re: SplitStackAt Bug

Posted: Tue May 13, 2014 9:51 am
by Tomi
oh damn, so you mean on non stackable using the amount of the stack ?

Re: SplitStackAt Bug

Posted: Tue May 13, 2014 10:15 am
by RusseL
Tomi wrote:oh damn, so you mean on non stackable using the amount of the stack ?
i mean stack of reagents, for example. Stack of 20 reagents, SplitStackAt(x,y,z,realm, 20) - it will dupe this stack

Re: SplitStackAt Bug

Posted: Wed Jun 11, 2014 7:32 am
by Tomi
I did not get this problem reproduced.
Yes it does clone the stack but it also destroyed the old one correctly