I've built my configs with "UseNoShoot 0" flag, anyway, the LOS behaves like UseNoShoot is 1 instead.
By example, if I put an iron fence (0x0823) between me and an NPC, I have LOS to it. I would expect to have no LOS instead, since I cannot walk on the fence (old behaviour).
tiles.cfg seems to be correct, but POL seems to ignore it.When UseNoShoot is false, the old method of determining sight blocking as being equivalent to ability to pass will be used for LOS.
Code: Select all
tile 0x823
{
Desc iron fence
UoFlags 0x00008050
Height 20
Weight 255
BlockSight 1
Blocking 1
DescPrependAn 1
}