POL 099 mechanics overview
Posted: Wed Oct 21, 2015 2:05 pm
hi everyone, it's been some time since I was last here :)
I'm wondering about the general mechanics overview. The only thing I know like the back of my hand is RunUO's mechanics so I'll try to refer to that with what I mean with my questions. I'm not comparing one to another, I just wonder what they offer as the base to build and develop a shard on - how does the gameplay look like.
0) How is the system balanced? Is there balance at all, or is there clear "path" of progress for a player, eg. armour going from leather to plate, with plate being the "best for all"?
1) How does the combat system look like (literally, w fight)? Is it just AR or are there resistances, does heavier armour have DEX penalty?
2) Are there classes or is there the freedom to choose whichever build you want?
3) How gains work? E.g. is there a random chance (based on difficulty) to gain when using a skill or each use adds skillpoints and when they reach a certain level you gain?
4) Is there a statcap forcing players to think their builds through?
It's just a few things from the top of my head. Generally, I'll be really grateful if someone scripting on 099 described the gameplay in general. If it was written earlier, pardon and I'll be grateful for a link. I know "it's all in the code", but I'd rather hear those things from someone who played and scripted on 099.
Thanks in advance, guys :)
I'm wondering about the general mechanics overview. The only thing I know like the back of my hand is RunUO's mechanics so I'll try to refer to that with what I mean with my questions. I'm not comparing one to another, I just wonder what they offer as the base to build and develop a shard on - how does the gameplay look like.
0) How is the system balanced? Is there balance at all, or is there clear "path" of progress for a player, eg. armour going from leather to plate, with plate being the "best for all"?
1) How does the combat system look like (literally, w fight)? Is it just AR or are there resistances, does heavier armour have DEX penalty?
2) Are there classes or is there the freedom to choose whichever build you want?
3) How gains work? E.g. is there a random chance (based on difficulty) to gain when using a skill or each use adds skillpoints and when they reach a certain level you gain?
4) Is there a statcap forcing players to think their builds through?
It's just a few things from the top of my head. Generally, I'll be really grateful if someone scripting on 099 described the gameplay in general. If it was written earlier, pardon and I'll be grateful for a link. I know "it's all in the code", but I'd rather hear those things from someone who played and scripted on 099.
Thanks in advance, guys :)