Page 1 of 1

UOConvert

Posted: Sun Oct 16, 2016 12:23 pm
by boberski
Hi,

I have question about uoconvert.cfg. We have boats, multis, stairs and mounts, Where should I put decorations? For example from 0x1F41 there are courtains, beads, minihouses etc.

Cheers!

Re: UOConvert

Posted: Wed Oct 19, 2016 12:01 am
by boberski
Mighty POLCore Devs please give the answer to your humble servant! :P

Re: UOConvert

Posted: Wed Oct 19, 2016 12:32 am
by Nando
Is there a need to specify decorations? From memory, the reason why boats, multis, stairs and mounts are important is because they're treated differently by the core. Decorations are just normal items that don't need special handling, and that's why there's no space to declare them.

Am I missing something? :P

Re: UOConvert

Posted: Wed Oct 19, 2016 12:56 am
by boberski
There are writtet in multi.mul and uoconvert prints warning that there are no definitions for some ids in uoconvert.cfg. I try to resolve this issue :)

Re: UOConvert

Posted: Sat Oct 22, 2016 10:01 am
by boberski
Nando wrote:Is there a need to specify decorations? From memory, the reason why boats, multis, stairs and mounts are important is because they're treated differently by the core. Decorations are just normal items that don't need special handling, and that's why there's no space to declare them.

Am I missing something? :P
You missing next answer in this topic :P

Re: UOConvert

Posted: Sun Oct 23, 2016 4:09 am
by Nando
Ok, I looked into the code. Boats are treated specially by the core, but there is no difference between a multi in "stairs" or "houses". They are currently treated the same by the core.

"Stairs" seems to be a catch-all for multi-item decorations such as stairs, carpets and tables. I updated the docs to reflect that.