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SysLoad

Posted: Fri Aug 11, 2006 7:57 pm
by Nosferatu
Hello!
I am using zulu hotel scripts!
At first time server are not lags
but now , after start the sysload are 100% and doesnt changes
at start console syas for me :
Critical script pkg/opt/spawnpoint/spawnpointmanager.ecl has run for 13013 instructions
I delete all spawnpoints
and now sysload a 0%
Why spawnopoint is critical script ?

Posted: Fri Aug 11, 2006 9:12 pm
by CWO
review closely exactly where the Set_Critical(1) is at and what instructions it must complete before either exiting or Set_Critical(0) is done.

Re: SysLoad

Posted: Tue Aug 15, 2006 6:08 am
by Shinigami
Nosferatu wrote:but now , after start the sysload are 100% and doesnt changes
at start console syas for me :
looks like the initial world spawn... u should just wait until it's finished just check the number of NPCs... should increase while initial spawning

Shinigami

Posted: Tue Aug 15, 2006 9:17 am
by Nosferatu
thnx for all!
It is realy the spawnpoint, i'll change it to another PKG , and problem is gone.