spell damage
Posted: Sat Sep 02, 2006 7:46 am
Whewre do i find spell damage, i looked at the (spell).src files, but i found nothing
Code: Select all
var magery := GetEffectiveSkill(caster, SKILLID_MAGERY);
var mod_amount := Resisted(circle,caster,cast_on,(GetModAmount( magery )));
var duration := GetModDuration( magery );
DoTempMod(cast_on, "dex", 0 - mod_amount, duration); // Damage dealt here
Code: Select all
var magery := GetEffectiveSkill(caster, SKILLID_MAGERY);
var mod_amount := Resisted(circle,caster,cast_on,GetModAmount( magery ));
var duration := GetModDuration( magery );
SetObjProperty(cast_on, "LastHit", {caster.name,caster.serial, "curse" });
if(Reflected(cast_on))
cast_on := caster;
endif
if (CanMod(cast_on, "str"))
DoTempMod(cast_on, "str", 0- mod_amount, duration); // Damage dealt here
endif
if (CanMod(cast_on, "dex"))
DoTempMod(cast_on, "dex", 0- mod_amount, duration); // Damage dealt here
endif
if (CanMod(cast_on, "int"))
DoTempMod(cast_on, "int", 0- mod_amount, duration); // Damage dealt here
endif
Code: Select all
var dmg := RandomDiceRoll("3d6");
SetObjProperty(cast_on, "LastHit", {caster.name, caster.serial, "fireball"});
if(Reflected(cast_on))
PlayMovingEffect(cast_on, caster, FX_FIREBALL, 5, 1);
PlaySoundEffect(cast_on, 0x15f);
cast_on := caster;
endif
if(GetHp(cast_on) > 1)
if(cast_on.npctemplate)
dmg := dmg * 2;
endif
ApplyRawDamage(cast_on, Resisted(circle,caster,cast_on, dmg)); // Damage dealt here
endif
Code: Select all
var dmg := RandomDiceRoll("3d7");
if (dmg < 1)
dmg := 1;
endif
PlaySoundEffect(cast_on, SFX_SPELL_LIGHTNING);
PlayLightningBoltEffect( cast_on);
SetObjProperty(cast_on, "LastHit", {caster.name,caster.serial, "lightning bolt"});
if(Reflected(cast_on))
cast_on := caster;
PlaySoundEffect(cast_on, SFX_SPELL_LIGHTNING);
PlayLightningBoltEffect( cast_on);
endif
if(cast_on.isA(POLCLASS_NPC))
dmg := dmg * 2;
endif
ApplyRawDamage(cast_on, Resisted(circle,caster,cast_on,dmg)); //damage dealt here
Code: Select all
var dmg := RandomDiceRoll("6d8");
SetObjProperty(cast_on, "LastHit", {caster.name,caster.serial, "flame strike" });
if (Reflected(cast_on))
cast_on := caster;
endif
PlayObjectCenteredEffect(cast_on, 0x3709, 0x0a, 0x1e );
PlaySoundEffect( caster, SFX_SPELL_FLAME_STRIKE );
if(GetHp(cast_on) >= 1)
if(cast_on.npctemplate)
dmg := dmg * 2;
endif
ApplyRawDamage(cast_on, Resisted(circle,caster,cast_on,dmg)); //Damage dealt here
endif