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vitals.cfg

Posted: Sat Sep 09, 2006 2:33 am
by innominabile

Code: Select all

Vital Hungry
{
	RegenWhileDead		0
	RegenRateFunction	HungryVital:GetHungryRegenRateExported
	MaximumFunction		HungryVital:GetHungryMaximumValueExported
}

A new hook

TriggerLevel Down 10
TriggeLevelDownFunction HungryVital:HungryTriggerDOwnReachedExported


and something to hook value modification?

I need it to design a gump for a new vital and it could be a good thing If i cound send an event to gump when need to refresh....