new wood

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qrak
Grandmaster Poster
Posts: 198
Joined: Sun Feb 05, 2006 4:35 pm

new wood

Post by qrak »

i defined new wood types from malas map in wood.cfg: 0x2476 0x2477 0x26ED (cherry trees, plum tree), modified lumberjack.src, added logs to itemdesc. When i use hatchet on new tree i'm getting message "you can't use that" from can_access function. What i did wrong?
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

Just off the top of my head without looking at the script, did you remember to add the static tile types to the can_use script so it understands that the new trees are "choppable"?
qrak
Grandmaster Poster
Posts: 198
Joined: Sun Feb 05, 2006 4:35 pm

Post by qrak »

omg :shock: i completelly forgot, thx :D
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