[HELP] Npcs are sooooooo slow!

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 095. Note: Core 095 is no longer officially supported.
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wildcloud
New User
Posts: 2
Joined: Tue Dec 18, 2007 5:39 am

[HELP] Npcs are sooooooo slow!

Post by wildcloud »

i'm converting scripts from pol93 to pol95, and i got this problem with AIs.

In POL93, NPCs really "RUN", while in POL95 they seems to stop after each step they move.

No matter their dex, no matther RunSpeed config entry, they'll just stop after each step.

Any clue what could cause this?
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Pumpkins
Apprentice Poster
Posts: 52
Joined: Mon Jan 22, 2007 6:06 am

Post by Pumpkins »

Dex stats..

take a look in our npcdesc.cfg

set 1000 dex and see if the npc run..
wildcloud
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Posts: 2
Joined: Tue Dec 18, 2007 5:39 am

Re: [HELP] Npcs are sooooooo slow!

Post by wildcloud »

wildcloud wrote: No matter their dex,
Read what i wrote....
cucciola3000
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Posts: 12
Joined: Fri Aug 25, 2006 8:06 am

Post by cucciola3000 »

The problem may be generated by Sleep() function in ai Loop
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