SetQuestArrow( who, active, xLoc, yLoc );

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MontuZ
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Posts: 338
Joined: Fri Feb 10, 2006 8:08 am

SetQuestArrow( who, active, xLoc, yLoc );

Post by MontuZ »

When ever I tried using this packet, POL doesn't seem to like it at all I get a nice little message on the console, "BB20302023" <example whenever the packet is sent.

Maybe add this as a function in UO.em?

And theses too..

SendURL(who, param);
SetPlayerWarMode( who, value );
CloseGump(user, gump_pid, ret_val);
Marilla

Post by Marilla »

From UO.EM:

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SendQuestArrow(to_whom, x := -1, y := -1)
I've been using it for years, and it works just fine.
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MontuZ
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Post by MontuZ »

Haha, I missed that.. I suddenly feel like a newb.
Repsak
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Post by Repsak »

IT would be very nice if a z parm would be added, so it would be like this:

Code: Select all

SendQuestArrow(to_whom, x := -1, y := -1, z := -1) 
The reason for my request is that if I send this on an object with a z > 10 or z < 10 the arrow will be a little of target, and if the z is 30 to arrow will be way off target.
MuadDib
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Post by MuadDib »

Repsak, unfortunately the client ignores Z for this feature, so the Z param would be ignored anyway.
Repsak
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Post by Repsak »

Ohh, didt knew that.
Shinigami
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Re: SetQuestArrow( who, active, xLoc, yLoc );

Post by Shinigami »

Unreal wrote:SetPlayerWarMode( who, value );
who.setwarmode(boolean);

RTFM -> http://poldoc.fem.tu-ilmenau.de/objref.php#Character

Shinigami
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