Beard/Facial Hair Layers

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Mephisto
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Joined: Mon Mar 06, 2006 10:28 pm

Beard/Facial Hair Layers

Post by Mephisto »

I'm using the sanctuary files as a base, and the facial hair choices, such as goatee, long/short beard, etc.. all show up as a "tunic" on the paper doll. Can someone refresh me, where/how do I set them to appear on the face, as they're supposed to. Thanks
Yukiko
Distro Developer
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Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

As I have recently added a few new items to my gumpart files, I can tell you the paperdoll gumpart pointer is stored in the tiledata.mul file. You'll need either Paradice or Mulpatcher to edit those. Use Inside UO to locate the proper paperdoll art that you need for each item. The paperdoll gumpart starts at 0xC350 (Decimal 50000) in the gump section. Ome caveat about Mulpatcher, it has some bugs where it just crashes and exits. Especially on inputing certain information so save often. It is the only "all-in-one" tool though that allows you to edit all of the art/gump/tiledata/verdata files in one place. Paradice is only for editing the tiledata file but is relatively error free. If you have any specific questions PM me or ICQ me.
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Tritan
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Joined: Sat Feb 04, 2006 8:17 am

Post by Tritan »

If you are using their verdata files they are bugged. They added items in that overwrite the facial hair items. There are two ways to fix this.

1) add the items back into your verdata and assign new tiledata locations for them with the props set correctly, them update your scripts to use the graphic numbers.

2) Rebuild your tiledata and verdata files fixing any overlaps you find. As Yukiko said the problem is in the tiledata.mul file, however I had a hard time getting things fixed but it can be done.

In either case it will require you players to download new files. I can not honestly say one method is better then the other at this point, it really depends on how much time you want to put into fixing this problem.
Yukiko
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Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

Tritan there is also the problem that the latest clients don't even use the verdata file at all. So you end up doing what I did and adding art directly to the gumpart and etc. files.
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Tritan
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Post by Tritan »

That is why I have not started the update to the latest clients yet. It will come at some point once I get the time to work on that aspect of everything.
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