monsters

Get Help on scripting in POL with configurations, config setups, script trouble shooting, etc.
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gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

monsters

Post by gundamwing84 »

Hey guys :D i got my custom map up and what not thanks to all your help, and many have helped e in the process of even getting the normal one up. i thank you all! but for the time being i have yet another problem :P

is there a way to spawn monsters automaticly? like auto spawners? and a way for them to automaticly spawn them with gold and wat not in them?

and is there a way to build ingame? i have tried map creators/editers and thats just wat too confusing and most are outdates or you have to pay
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: monsters

Post by Yukiko »

Which set of scripts are you using for your shard, ie. POL Distro, World of Dreams, Zulu etc.? There should be a spawn system in there. As for the loot on monsters, well, that again depends on the script set you are using. There should also be a loot generation system already in the scripts as well.

InGame building with POL is usually done by using the .createitem command and making buildings and structures that way. You might have some commands for changing the X,Y and Z of the item once it is created and there are no doubt commands for doing lockdowns of items either one by one or en masse. Again I'd need to know what main set of scripts you are using for your shard in order to advise you further.

There really are no integrated world builder tools like you might find with some other emulators. Map or terrain building on an existing map is usually done using WorldForge or some other utility. I have used WorldForge along with World Builder by Punt. World Builder is not in development any longer but it is pretty good. As for creating new maps from scratch, there's Dragon and Genesis mentioned here.
Damien.
Journeyman Poster
Posts: 63
Joined: Thu Feb 08, 2007 11:14 am

Re: monsters

Post by Damien. »

CentrED is an awesome tool aswell for worldbuilding.
gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

Re: monsters

Post by gundamwing84 »

im just using normal script set from the downloads section.(the complete disto one that is), and the pol 97 core
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: monsters

Post by Yukiko »

First, you may as well move to POL 0.98 Core. That's the current release and there shouldn't be any changes that need to be made to the scripts to get a good compile.

To create spawn regions (areas where monsters can spawn) and spawn groups (sets of specific monsters) use the command spawner found at C:\POL\pkg\systems\spawnSystem\commands\gm.

General building and item creation commands can be found in C:\POL\pkg\commands

Hope that helps.
gundamwing84
Grandmaster Poster
Posts: 178
Joined: Tue Sep 08, 2009 1:57 am

Re: monsters

Post by gundamwing84 »

i just finished upgrading to pol 98 and putting the new map in, getting it online, blah blah blah :P

how do i go about using .spawner? it comes up with an unfimiliar group creater type thing?
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: monsters

Post by Yukiko »

OK. This will be a very quick guide. You will need to experiment a bit in using the spawner to fully understand it until I can get a more complete guide up here but this should get you started.

Initially, in the left frame you will see buttons for:
Realm List: Click to see the list of realms defined in the spawner.
Add Realm: Click to add a new realm.

Group List: Click to see the list of NPC Groups defined in the spawner (ie. forest, desert etc.).
Add Group: Click to add a group to the list of groups defined in the spawner.

Look at the Group Lists and pick one like forest animals_1.
Information about the group will appear in the right frame. Note the two "dropdown" buttons. The Spawn Engine button lets you select which engine will be spawning the thing and the Group Entries button lets you add things to the group.
Groups are added manually. Remember to add the package name the NPC or item is in as part of the name of the thing being spawned.

On the right frame you will see a list of realms. Click the button to view spawn regions defined in that realm. When you click on a button next to a region the right frame will open with info about that region. The left frame will give you two more buttons:
Regions List: Click to return to the list of regions in the current realm.
Add Region: Click to define a new region.

Note that X1, Y1 are the upper right corner coordinates of a region and X2, Y2 are the lower right corner of a region.

Feel free to experiment. You can always delete things if you make a mistake. And as long as you don't click the "Apply" button you can use the left frame to navigate away from whatever you were doing in the right frame without any changes being applied.
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