easyuo and uoloop case

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 095. Note: Core 095 is no longer officially supported.
Post Reply
tah
New User
Posts: 5
Joined: Thu Mar 09, 2006 1:49 pm

easyuo and uoloop case

Post by tah »

Hi
I wanted to know if there is any way of finding out wheter a player uses this tools or not. i've heard that pol96 offers this but what about pol 95 ?
Can anyone help?
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

Hard if not impossible to find out unless you actually edit the client itself or make your own client.
tah
New User
Posts: 5
Joined: Thu Mar 09, 2006 1:49 pm

Post by tah »

Uhh that's too bad :/ and what about pol 96 does it offer such possibility?
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

probably not. These are client side programs that edit the client memory directly so basically it makes the client do whatever the macro program wants (the macros). These programs dont reveal themselves to the server.
tah
New User
Posts: 5
Joined: Thu Mar 09, 2006 1:49 pm

Post by tah »

and what about razor ? Is it the same ? No hope of checking thing out ?
User avatar
CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

UOAssist is the only thing that I know of that would reveal itself and thats because they had to implement it to be accepted as a UOPro program. But then again, because of that, they have to follow tons of OSI standards. I dont think any other program would reveal themselves to the server. I wouldnt see any reasons why they would reveal themselves to the server since every one of them are banned by OSI so they are best known on how well they can hide themselves. I'm sure many OSI players use these programs as well so they have to remain hidden from detection on there at all costs.
Post Reply