Does the assignment of this prop happen in the core? Looking around, I can see that only weapons and armor have this element listed in their config descriptions.
When an armor/weapon item is created, its MaxHP member is set to the config setting. and it ReadOnly. You can use the MaxHP_Mod member to adjust it from script, but you can't alter the MaxHP member itself.
Thanks, Marilla. That's consistent with what I've tried through the .iteminfo interface.
Okay, let me re-ask then; that is a core function?
I want to add the same props to all usable items so everything decays with use over time. Do I just need to write my own code to handle with with CProps?