Switching to queued data mode

Bug reports and feature requests. New features can only be added to the current development version. Bug-fixes may be back-ported.

Current release: 099 / Current development: 100
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Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am

Switching to queued data mode

Post by Harley »

Code: Select all

Client#2 i/o thread starting
Client#2 i/o thread past initial lock
Account admin logged in from 127.0.0.1
Account admin selecting character Harley
[pkg/player/login/LogAccountLogin/logon.ecl]: Logon Harley (0x2)  account admin ip:127.0.0.1
[10/30 13:38:14] Client#2: Switching to queued data mode (1, 12 bytes)
Client#2: Leaving queued mode (1959 bytes xmitted)
[10/30 13:38:18] Client#2: Switching to queued data mode (1, 10 bytes)
Client#2: Leaving queued mode (241 bytes xmitted)
Client#2: Switching to queued data mode (1, 10 bytes)
Client#2: Leaving queued mode (66 bytes xmitted)
Client#2: Switching to queued data mode (1, 12 bytes)
Client#2: Leaving queued mode (1889 bytes xmitted)
[10/30 13:38:19] Client#2: Switching to queued data mode (1, 10 bytes)
Client#2: Leaving queued mode (281 bytes xmitted)
Client#2: Switching to queued data mode (1, 12 bytes)
Good day! In this code I don't understand. Help me please, how can I disable this and what is this?))
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am

Re: Switching to queued data mode

Post by Harley »

This occurs when two characters are close to each other. Everyone starts to hang and then knocks them out of the game.

But, I don't know how to fix that, and after what that were happened.

Need your help.
With best regards!
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am

Re: Switching to queued data mode

Post by Harley »

I have found the cause!
This problem were at MontuZ megacliloc packethook for 096 core.

I don't know, how to fix it.
This is the packethook
hook-megacliloc.rar
(8.32 KiB) Downloaded 416 times
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CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Re: Switching to queued data mode

Post by CWO »

Switching to queued data mode is what happens when POL can't immediately send data to the client fast enough because the connection is congested (lag).
Agata
Journeyman Poster
Posts: 63
Joined: Sun Oct 30, 2011 6:33 am

Re: Switching to queued data mode

Post by Agata »

That packethook doesn't properly use clilocs they way they are meant to, this creates LOTS of lag. I guess you already had a look at MY megacliloc packethook in the Custom Script Releases.
Harley
Forum Regular
Posts: 360
Joined: Sat Mar 18, 2006 1:41 am

Re: Switching to queued data mode

Post by Harley »

Agata wrote:That packethook doesn't properly use clilocs they way they are meant to, this creates LOTS of lag. I guess you already had a look at MY megacliloc packethook in the Custom Script Releases.
Agata, of course! Your megacliloc packethook is great, I have changed to urs, but, there are some messages too:

Code: Select all

Switching to queued data mode (1, 18 bytes)
Switching to queued data mode (1, 7 bytes)
Switching to queued data mode (1, 7 bytes)
sysload=0 (0) cputime=1250000
(128)  scin: 1726919  scsl: 318951435  MOB: 5241  TLI: 17715
Switching to queued data mode (1, 7 bytes)
...
Switching to queued data mode (1, 18 bytes)
And I really don't know how to fix it!
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