UODev is looking for POL - download categories

Open discussion forum. For topics that do not fit anywhere else.
Post Reply
Sirius
New User
Posts: 4
Joined: Sat Jan 25, 2014 2:07 am

UODev is looking for POL - download categories

Post by Sirius »

Hi everybody,

perhaps the one or the other already heard about it: We are recreating UODev.de. And at this moment I'm creating the new downloadsection. Of course one part of this section will be script downloads for POL server. Because I never worked with POL I need your support :) So what I need to know for creating the download categories is:

1. Are there differences between scripts made for POL 095 - 098. Means: is it a good idea to make an extra category for every POL version?
2. Is there a way you are categorizing your scripts? I know it from sphere, there you have categories like Events, Functions, Items, Script pack etc.

Or do you have any suggestions or wishes how the POL downloads should be categorized?

Thanks in advance for your help :)

Kind regards,
Sirius
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: UODev is looking for POL - download categories

Post by Yukiko »

1. Are there differences between scripts made for POL 095 - 098. Means: is it a good idea to make an extra category for every POL version?
Yes there are major differences between pre-POL 0.96 and POL 0.96 and later. There are less major differences between POL 0.96 to the current stable "official" release, POL 0.98. Almost any script for POL 0.95 and earlier needs to be updated to be compatible with POL 0.96 and beyond Many of those scripts will not compile properly under post 0.95 POL. Differences in later POL versions (0.96 to 0.99 (the current version under development)) involve less severe changes and most likely will compile. Certainly all POL 0.96 scripts are upwards compatible with the Core as it currently stands. The same is not true for pre-0.96 scripts. To answer your question, yes, if you are going to allow POL 0.95 scripts to be uploaded by your users, you should have different areas for them. One of the major differences between POL 0.95 and later versions is multiple map support. POL 0.95 only supported one map.
2. Is there a way you are categorizing your scripts? I know it from sphere, there you have categories like Events, Functions, Items, Script pack etc.
Not so much here on the polserver.com site. They do have a section for Complete Worlds and then a section for all other script contributions. I have been around since the old Yahoo! POL Group days and over there they had more categories. Here are some examples from what I remember:

Complete Worlds: I can't remember if they had this category on the Groups site but this should be one of your categories. This would contain complete, ready to compile, full working shards. Preferably, if they used custom maps those would be included. The reason I suggest including the maps is that many of these worlds have special starting areas for players as well. If I were setting this up I would also ask that the contributors to this category include the world data files that contain the items for a "virgin" installation of the world. By "virgin" I mean items that are placed by the decorators of the world prior to any player placed items. Again my reasoning here is that many shards have custom gateways for selecting classes and races etc. If a contributor cannot or will not provide the items file then they should provide instructions for setting up a class/race starting area if their scriptset has one. Yeah, I know. I'm picky.

Packages: These are complete packages that can be placed in the "pkg" directory of your POL server. Packages can be a set of utilities such as gump utilities, control systems such as weather or day/night control, in game systems such as magic systems or crafting systems or AI systems.

I think they even had an "Experimental" sub category for packages.

Commands: These are <dot> commands that are placed in the appropriate command directory depending on the command level they are intended for. An example might be a .online command that would return a list of online players. These could also include "console" commands that would only be accessible from the POL server console.

Includes: Include files might contain some function or functions that would be usable in many different scripts. An example would be a set of functions that would allow a script to locate and have access to a players bank.

Configuration files: These are files that contain formatted plain text data. An example might be a file that contains a list of all the NPCs that are in the client files.

Miscellaneous: I don't think they had this category. I'm offering it as a suggestion. This is the catch-all category for scripts or files that don't fit in any of the other categories.


I like having the script contribution area broken up into various categories.

One other consideration to think about is a design area. This might include map design tips, ideas and tutorials for creating game art, game mechanics, etc.

I hope this is helpful. Feel free to PM me if you need anything. I do have a few utilities and scripts and such that I have collected over the past 12 years. I would be happy to provide those that are or were publicly available to your site.
mazelauo
New User
Posts: 2
Joined: Wed Jan 29, 2014 8:22 am

Re: UODev is looking for POL - download categories

Post by mazelauo »

Hello.

I'm using this topic to report broken links to old pol099 files. I'm specially interested in this file: http://downloads.polserver.com/browser. ... too.tar.gz

Is there a mirror to the old pol099 releases?

Thanks,
Mazela
Sirius
New User
Posts: 4
Joined: Sat Jan 25, 2014 2:07 am

Re: UODev is looking for POL - download categories

Post by Sirius »

Hey mazelauo,

why don't you open a new thread? Your chances to get an answer are bigger if your topic fits to your request ... and my request will not be interrupted ;)

@Yukiko
Thanks a lot for your very detailed answer. You'll get a PM :)

@All
More suggestions are welcome.
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: UODev is looking for POL - download categories

Post by Yukiko »

@Sirius, You're welcome Sirius. I sent you an ICQ invite. I use Pidgin as my IM client.

@mazelauo, Try this link and see if it works for you. Sirius is right though. Rather than hijack (post an off-topic message) a thread it is better to start a new one for your topic. Also, the development forum probably would have been the proper place for your request. Anyway, I hope the link works.
mazelauo
New User
Posts: 2
Joined: Wed Jan 29, 2014 8:22 am

Re: UODev is looking for POL - download categories

Post by mazelauo »

Sirius, you are right. I'm sorry.

Yukiko, thanks a lot!
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: UODev is looking for POL - download categories

Post by Yukiko »

@mazelauo - You're welcome and don't be too concerned about the off-topic post. Many folks do something like that. We're just trying to save you some headache in the future.
Sirius
New User
Posts: 4
Joined: Sat Jan 25, 2014 2:07 am

Re: UODev is looking for POL - download categories

Post by Sirius »

I'm working on the upload form for POL now. By now you can add a main category and a sub category to every upload. For the main category you can choose between the categories you listed above. Is it useful to add subcategories to these? Something like NPCs, Items and so on?
Sirius
New User
Posts: 4
Joined: Sat Jan 25, 2014 2:07 am

Re: UODev is looking for POL - download categories

Post by Sirius »

Hey guys,

sorry for pushing this thread. But I need to know if it is useful for POL to add subcategories like NPCs, Items etc. or not? And if yes, which subcategories do you want?
Post Reply