I am back with another Newbie question!
first to make it easier for me to explain, check this:
Code: Select all
use uo;
use os;
use cfgfile;
include "include/client";
include "include/attributes";
include "equip";
program finring(who, item)
SetAttributeTemporaryMod( who, ATTRIBUTEID_ANATOMY, 100 );
var val := HandleMods(who, item);
return val;
endprogram
But now to my question...
When i equip that item (which is a ring ),
I get +10 in the skill Anatomy
But when i unequip the ring my Anatomy skill still is 110.
so could anyone help me with what code i should put
to make my anatomy go to 100 when i unequip the ring.
As always im really happy to get replies
Thanks!