SysLoad

Here you can post threads requesting help on the official POL Ultima Online Emulator Core 095. Note: Core 095 is no longer officially supported.
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Nosferatu
Journeyman Poster
Posts: 63
Joined: Fri Jul 21, 2006 9:58 pm

SysLoad

Post by Nosferatu »

Hello!
I am using zulu hotel scripts!
At first time server are not lags
but now , after start the sysload are 100% and doesnt changes
at start console syas for me :
Critical script pkg/opt/spawnpoint/spawnpointmanager.ecl has run for 13013 instructions
I delete all spawnpoints
and now sysload a 0%
Why spawnopoint is critical script ?
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CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

review closely exactly where the Set_Critical(1) is at and what instructions it must complete before either exiting or Set_Critical(0) is done.
Shinigami
Former Developer
Posts: 308
Joined: Mon Jan 30, 2006 9:28 am

Re: SysLoad

Post by Shinigami »

Nosferatu wrote:but now , after start the sysload are 100% and doesnt changes
at start console syas for me :
looks like the initial world spawn... u should just wait until it's finished just check the number of NPCs... should increase while initial spawning

Shinigami
Nosferatu
Journeyman Poster
Posts: 63
Joined: Fri Jul 21, 2006 9:58 pm

Post by Nosferatu »

thnx for all!
It is realy the spawnpoint, i'll change it to another PKG , and problem is gone.
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