Code: Select all
function FillInSkills (who)
for i := 0 to 48
var str := CSTR (GetAttributeBaseValue (who, GetAttributeIDBySkillID (i) ) );
if (!str or !len (str))
str := "0.0";
else
str [len(str), 1] := "." + str [len(str), 1];
if (CDBL (str) < 1)
str := "0" + str;
endif
endif
var arraypos := i*2 + 32;
var bonus := GetAttributeTemporaryMod (who, GetAttributeIDBySkillID (i));
if (bonus)
bonus := CSTR (bonus);
bonus [len(bonus), 1] := "."+ bonus [len(bonus), 1];
if (CDBL (bonus) < 1 and CDBL (bonus) > 0)
str := "0" + bonus;
endif
str := str + " (" + bonus + ")";
endif
data[arraypos] := str;
endfor
endfunctionNote: some attribute id's have been changed for custom skills in the function GetattributeIdByskillId. So i think this could be the problem. As on a pol 95 this was the exact script from that package. Function for get attributeidbyskillid posted below:
Code: Select all
///////////////////
// figures out the attribute associated with the given skillid
///////////////////
function GetAttributeIDBySkillID (skillid)
if(typeof(skillid) := "Integer")
return skillid;
endif
Case (skillid)
SKILLID_ALCHEMY:
return ATTRIBUTEID_ALCHEMY;
SKILLID_ANATOMY:
return ATTRIBUTEID_ANATOMY;
SKILLID_ANIMALLORE:
return ATTRIBUTEID_DRUIDRY;
SKILLID_PARRY:
return ATTRIBUTEID_PARRY;
SKILLID_BLACKSMITHY:
return ATTRIBUTEID_BLACKSMITHY;
SKILLID_PEACEMAKING:
return ATTRIBUTEID_PEACEMAKING;
SKILLID_CAMPING:
return ATTRIBUTEID_CAMPING;
SKILLID_WOODWORKING:
return ATTRIBUTEID_WOODWORKING;
SKILLID_CARTOGRAPHY:
return ATTRIBUTEID_CARTOGRAPHY;
SKILLID_COOKING:
return ATTRIBUTEID_COOKING;
SKILLID_DETECTHIDDEN:
return ATTRIBUTEID_DETECTHIDDEN;
SKILLID_LEADERSHIP:
return ATTRIBUTEID_LEADERSHIP;
SKILLID_INVOCATION:
return ATTRIBUTEID_INVOCATION;
SKILLID_HEALING:
return ATTRIBUTEID_HEALING;
SKILLID_FISHING:
return ATTRIBUTEID_ANIMALHARVESTING;
SKILLID_HIDING:
return ATTRIBUTEID_HIDING;
SKILLID_PROVOCATION:
return ATTRIBUTEID_PROVOCATION;
SKILLID_INSCRIPTION:
return ATTRIBUTEID_INSCRIPTION;
SKILLID_LOCKPICKING:
return ATTRIBUTEID_LOCKPICKING;
SKILLID_MAGERY:
return ATTRIBUTEID_MAGERY;
SKILLID_MAGICRESISTANCE:
return ATTRIBUTEID_MAGICRESISTANCE;
SKILLID_TACTICS:
return ATTRIBUTEID_TACTICS;
SKILLID_MUSICIANSHIP:
return ATTRIBUTEID_MUSICIANSHIP;
SKILLID_POISONING:
return ATTRIBUTEID_POISONING;
SKILLID_ARCHERY:
return ATTRIBUTEID_ARCHERY;
SKILLID_NECROMANCY:
return ATTRIBUTEID_NECROMANCY;
SKILLID_STEALING:
return ATTRIBUTEID_STEALING;
SKILLID_TAILORING:
return ATTRIBUTEID_TAILORING;
SKILLID_TAMING:
return ATTRIBUTEID_TAMING;
SKILLID_TINKERING:
return ATTRIBUTEID_TINKERING;
SKILLID_TRACKING:
return ATTRIBUTEID_TRACKING;
SKILLID_SWORDSMANSHIP:
return ATTRIBUTEID_SWORDSMANSHIP;
SKILLID_MACEFIGHTING:
return ATTRIBUTEID_MACEFIGHTING;
SKILLID_FENCING:
return ATTRIBUTEID_FENCING;
SKILLID_WRESTLING:
return ATTRIBUTEID_WRESTLING;
SKILLID_LUMBERJACKING:
return ATTRIBUTEID_PLANTHARVESTING;
SKILLID_MINING:
return ATTRIBUTEID_MINERALHARVESTING;
SKILLID_MEDITATION:
return ATTRIBUTEID_MEDITATION;
SKILLID_STEALTH:
return ATTRIBUTEID_STEALTH;
SKILLID_VETERINARY:
return ATTRIBUTEID_VETERINARY;
SKILLID_BEGGING:
return ATTRIBUTEID_CLERICY;
//Unused skills
SKILLID_ITEMID:
return ATTRIBUTEID_ITEMID;
SKILLID_ARMSLORE:
return ATTRIBUTEID_ARMSLORE;
SKILLID_BOWCRAFT:
return ATTRIBUTEID_BOWCRAFT;
SKILLID_FORENSICS:
return ATTRIBUTEID_FORENSICS;
SKILLID_HERDING:
return ATTRIBUTEID_HERDING;
SKILLID_SNOOPING:
return ATTRIBUTEID_SNOOPING;
SKILLID_TASTEID:
return ATTRIBUTEID_TASTEID;
SKILLID_REMOVETRAP:
return ATTRIBUTEID_REMOVETRAP;
default:
return -1;
endcase
endfunction