SE and ML beasts

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Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

SE and ML beasts

Post by Yukiko »

ANyone know how to extract the graphic number for the SE and ML monsters from Inside UO? The Model Number doesn't do it. I tried using Maud Dib's guide for AOS and LBR to derive a graphic nu7mber but the formula I came up with doesn't work.

Any help would be appreciated.
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CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

try looking around the file mobjtypes.txt in your UO path. Not quite certain but this could answer your question...

Code: Select all

# SE Creatures		
242	MONSTER	0
247	MONSTER	0
240	MONSTER	0
252	MONSTER	0
241	MONSTER	0
244	MONSTER	0
255	MONSTER	0
253	MONSTER	0
245	MONSTER	0
250	MONSTER	0
251	MONSTER	0
249	MONSTER	0
254	ANIMAL	0
243	ANIMAL	4000
246	ANIMAL	0
248	ANIMAL	0
196	MONSTER	0
199	MONSTER	0
169	ANIMAL	4000
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Post by Yukiko »

That's certainly the file I need to look in.

Thanks!!!

Note to the keeper of POL modification docs: Add the above info to the documentation.
qrak
Grandmaster Poster
Posts: 198
Joined: Sun Feb 05, 2006 4:35 pm

Post by qrak »

look inside Bodyconv.def as well.
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