Is there any tool wich could change static items to pol items (items.txt) ?
thx
Statics0.mul -> items.txt ?
First of all, insert scripts from WolrdForgePol to your POL directory (you should know how and where ). You must compile these scripts.
After that, use 'staticsimport' text command in UO (you must declare rectangular area form which (x, y) to which (x, y), you want import items). Then, let script to finish importing (it may take a lot of time).
After all these steps you have imported, from statics0.mul, items in items.txt, but these objects still exist in statics0.mul (items have been duplicated). You must use WorldForge (application) to remove them from statics0.mul.
And this is all...
After that, use 'staticsimport' text command in UO (you must declare rectangular area form which (x, y) to which (x, y), you want import items). Then, let script to finish importing (it may take a lot of time).
After all these steps you have imported, from statics0.mul, items in items.txt, but these objects still exist in statics0.mul (items have been duplicated). You must use WorldForge (application) to remove them from statics0.mul.
And this is all...
Here is a 3D map editing tool that lets you edit in 3D mode almost as if you were InGame editing the statics:http://worldmaker.ryandor.com/
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Marilla
So, you mean it's good for a small number of items to do a real quick change to statics, but for massive changes it's still better to use worldforge?dr_bliss wrote:Yukiko gives good advices, as always :p This program is very friendly and easy to understand. but... If you want to import more than 100 items/objects it will take you much more time than use world forge's script for importing items from statics...
Yes, exactly, but it is only my opinionMarilla wrote: So, you mean it's good for a small number of items to do a real quick change to statics, but for massive changes it's still better to use worldforge?
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Marilla
Cool, no; from what I see, it sounds like you are right on there; it looks like it's perfect for a small change of a couple things, but would be a bear trying to work with a lot of stuff at once. I agree about doing massive work all at once with third-party tools that you can't always trust to do it right. Within it's limits, I know that Shini's Worldforge and the POL statics package that came with it work well for major work, but this looks like it could be useful to pop on to and change something small, without the need to bounce the files back and forth, and such.dr_bliss wrote:perhaps i'am wrong in this case...
And before I talk myself into another circle, I'm gonna stop!