I've noticed that Destroying an item in a unequiptest script causes a lot of trouble to the core, so could be possibile to avoid this problem in some way? To prevent the problem I mean.
Reserving items during unequip, or making someway impossibile to destroy them in that moment...
DestroyItem in Unequiptest
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Developer Silver
- Apprentice Poster
- Posts: 58
- Joined: Sun Feb 05, 2006 1:34 pm
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Developer Silver
- Apprentice Poster
- Posts: 58
- Joined: Sun Feb 05, 2006 1:34 pm