More option for path finding

Archive of the older Feature Request Forum Posts
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Wotan
New User
Posts: 5
Joined: Mon Feb 27, 2006 3:44 am

More option for path finding

Post by Wotan »

I would love to see some more options for path finding. What immediately comes up in my mind:
(a) doors
(b) fields

(a) should control whether a path may traverse closed doors. There are monsters that can open doors, so a closed doors should not be a problem for them

(b) should control whether a path may traverse fileds, such as fire fields or poison fields. This can be used to differentiate paths for monsters that are immune to e.g. fire fields from monsters that are affected by e.g. fire fields
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CWO
POL Expert
Posts: 1160
Joined: Sat Feb 04, 2006 5:49 pm

Post by CWO »

Pathfinding does have a flag to ignore doors. FP_IGNORE_DOORS

As for fields, that'd be a much harder implementation since you can walk through them already.
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