overwrite player movement
overwrite player movement
Overwrite player movement and move player with npc commands?
I actually like this idea but I think it would be tough to program into the core. It would make scripting such things as Fear, a spell cast by NPCs on World of Warcraft, easier. Fear causes players to run in random directions when it is cast on them.
As I said I like it but alas it probably can't be done in the core.
As I said I like it but alas it probably can't be done in the core.
You mean the "drunken coder" packet?