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overwrite player movement
Posted: Sat Mar 03, 2007 5:50 am
by zandor70
Overwrite player movement and move player with npc commands?
Posted: Sat Mar 03, 2007 3:41 pm
by CWO
You can do this by simply paralyzing or freezing the char. Then create a means to move them.
Posted: Sun Mar 04, 2007 10:12 pm
by Yukiko
I actually like this idea but I think it would be tough to program into the core. It would make scripting such things as Fear, a spell cast by NPCs on World of Warcraft, easier. Fear causes players to run in random directions when it is cast on them.
As I said I like it but alas it probably can't be done in the core.
Posted: Sun Mar 04, 2007 11:04 pm
by MontuZ
I remember seeing a packet where you'd send like 10 xyz coords... Apparently it moved the character to those coords
Though I could be really wrong and dreamed that shit up

Posted: Mon Mar 05, 2007 12:45 am
by CWO
You mean the "
drunken coder" packet?
Posted: Mon Mar 05, 2007 4:48 am
by MontuZ
Yeah, that's it.
Anyone ever test it?
Posted: Mon Mar 05, 2007 10:54 am
by zandor70
Beh... I can move player anywhere by script but not with movement graphic.... but in effect I can command graphic actions... or I am wrong?
Posted: Mon Mar 05, 2007 12:39 pm
by Bracco
zandor70 wrote:Beh... I can move player anywhere by script but not with movement graphic.... but in effect I can command graphic actions... or I am wrong?
yes you can