SpellType
I think I would need more information before I could answer. There are a lot of things that can break/enable the mage spellbook. You only say you want to 'fix' it, but don't explain the problem.
Things that matter:
* the core version
* whether you have uo_expansion set for players
* whether you have UOFeatureEnable set
* what client version you are logging in with
* whether the key is Spellbook or item
* whether Spelltype says Magic
Things that matter:
* the core version
* whether you have uo_expansion set for players
* whether you have UOFeatureEnable set
* what client version you are logging in with
* whether the key is Spellbook or item
* whether Spelltype says Magic
The v2 client makes all the feature enables redundant.
Did you have the key set to Spellbook?
ie the itemdesc entry might be similar to:
Put you own OnInsertScript and CanInsertScript lines in.
Did you have the key set to Spellbook?
ie the itemdesc entry might be similar to:
Code: Select all
Spellbook 0x0EFA
{
Name Spellbook
Spelltype Magic
Gump 0xFFFF
MinX 40
MaxX 60
MinY 20
MaxY 80
Newbie 1
BlocksCastingIfInHand 0
RequiresAttention 0
VendorSellsFor 22
VendorBuysFor 11
OnInsertScript oninsert_spellbook
CanInsertScript caninsert_spellbook
}