I have noticed that many of the published packethooks and even the corpse methods in the distro share a common problem.
They are all prone to "xxxx exceeded maximum call depth" console messages.
The party system, the playerstatus etc all suffer from this. Am I right in assuming they are caused by them running critical and so many people makng calls on them? Increasing the depth from 100 to 200 has no effect.
Is there any way I can get around this?
Packet hooks and maximum call depth
Do you use the latest version of what tekproxy posted here. I didn't test it myself, cause i've rewritten it in another way and don't know yet if these error messages occur in my version. I had this problem too. But tekproxy said in this topic that this error is solved for his newest version. I didn't test it myself. Always difficult to find willing test persons to test such complex systems.