Packet hooks and maximum call depth
Posted: Sat May 12, 2007 6:57 pm
I have noticed that many of the published packethooks and even the corpse methods in the distro share a common problem.
They are all prone to "xxxx exceeded maximum call depth" console messages.
The party system, the playerstatus etc all suffer from this. Am I right in assuming they are caused by them running critical and so many people makng calls on them? Increasing the depth from 100 to 200 has no effect.
Is there any way I can get around this?
They are all prone to "xxxx exceeded maximum call depth" console messages.
The party system, the playerstatus etc all suffer from this. Am I right in assuming they are caused by them running critical and so many people makng calls on them? Increasing the depth from 100 to 200 has no effect.
Is there any way I can get around this?