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Attack delay - Calculating swing time

Posted: Fri Jun 08, 2007 3:18 pm
by MontuZ
Maybe an exported function or script like attacktest that just returns the wait time in MS for the player's next swing. Or just let our own exported attack function do the sleeping instead of the core. I know it's possible to do our own math, I know all about Delay, Speed, member.delay_mod, etc.

This

is just

a

suggestion.

:grin:

Posted: Wed Nov 21, 2007 12:32 pm
by MontuZ
PLEEEEAAAAASEEE

:D

Is this even a possibility? Or should I just stop holding my breath? Cause I don't want to die... lol

Posted: Wed Nov 21, 2007 10:12 pm
by Yukiko
I would vote for this.