SFX with spellscripts

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*Edwards
Forum Regular
Posts: 303
Joined: Fri Dec 28, 2007 11:19 pm

SFX with spellscripts

Post by *Edwards »

I noticed something strange today when I was testing the spellbook.
I would ask help here because I might be wrong somewhere...

I created a Lizardman for my test and started to verify the sfx and gfx of each spells. When I hit the target, a male sound is applied to the npc and not the DamagedSound found in npcdesc. I havn't found any definitions talking about it in combat/damage/magery pkg. Does the core handle it and if not where could I change this process as DamagedSound is applied on success when hit.





... haaa, those french canadians ... ;)
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Austin
Former Developer
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Joined: Wed Jan 25, 2006 2:30 am

Post by Austin »

Just checked - it is in the core.
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