Page 1 of 1

SFX with spellscripts

Posted: Wed Jan 16, 2008 2:53 pm
by *Edwards
I noticed something strange today when I was testing the spellbook.
I would ask help here because I might be wrong somewhere...

I created a Lizardman for my test and started to verify the sfx and gfx of each spells. When I hit the target, a male sound is applied to the npc and not the DamagedSound found in npcdesc. I havn't found any definitions talking about it in combat/damage/magery pkg. Does the core handle it and if not where could I change this process as DamagedSound is applied on success when hit.





... haaa, those french canadians ... ;)

Posted: Wed May 21, 2008 5:13 pm
by Austin
Just checked - it is in the core.