Hi everyone,
I took a pretty good look around the forums and couldn't seem to find what I was looking for.
As everyone knows, the standard lumberjacked logs 0x1be0 stack very well. However 0x1bdd does not stack in an very nice way. Does anyone know how I can adjust, not if an item can stack, but how it stacks.
I have TileDataEdit. But i can't seem to find where the Z offset is there.
If anyone can recommend a better tool, or has some ideas, it would be most appreciated.
Thanks in advance.
Stacking 0x1bdd (logs)
- Damien White
- Journeyman Poster
- Posts: 68
- Joined: Tue Aug 18, 2009 6:34 pm
Re: Stacking 0x1bdd (logs)
Try UOFiddler -> TileData.. I would be surprised if you can't solve it using UOFiddler 
Re: Stacking 0x1bdd (logs)
It's been a long time ago but I recall Austin telling me once that the graphic offset for stackables is hardwired into the client. That might have changed since then though.