Stacking 0x1bdd (logs)

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Damien White
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Posts: 68
Joined: Tue Aug 18, 2009 6:34 pm

Stacking 0x1bdd (logs)

Post by Damien White »

Hi everyone,

I took a pretty good look around the forums and couldn't seem to find what I was looking for.

As everyone knows, the standard lumberjacked logs 0x1be0 stack very well. However 0x1bdd does not stack in an very nice way. Does anyone know how I can adjust, not if an item can stack, but how it stacks.

I have TileDataEdit. But i can't seem to find where the Z offset is there.

If anyone can recommend a better tool, or has some ideas, it would be most appreciated.

Thanks in advance.
Damien.
Journeyman Poster
Posts: 63
Joined: Thu Feb 08, 2007 11:14 am

Re: Stacking 0x1bdd (logs)

Post by Damien. »

Try UOFiddler -> TileData.. I would be surprised if you can't solve it using UOFiddler :D
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: Stacking 0x1bdd (logs)

Post by Yukiko »

It's been a long time ago but I recall Austin telling me once that the graphic offset for stackables is hardwired into the client. That might have changed since then though.
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