Page 1 of 1

Stacking 0x1bdd (logs)

Posted: Fri Aug 28, 2009 10:12 am
by Damien White
Hi everyone,

I took a pretty good look around the forums and couldn't seem to find what I was looking for.

As everyone knows, the standard lumberjacked logs 0x1be0 stack very well. However 0x1bdd does not stack in an very nice way. Does anyone know how I can adjust, not if an item can stack, but how it stacks.

I have TileDataEdit. But i can't seem to find where the Z offset is there.

If anyone can recommend a better tool, or has some ideas, it would be most appreciated.

Thanks in advance.

Re: Stacking 0x1bdd (logs)

Posted: Fri Aug 28, 2009 2:06 pm
by Damien.
Try UOFiddler -> TileData.. I would be surprised if you can't solve it using UOFiddler :D

Re: Stacking 0x1bdd (logs)

Posted: Fri Aug 28, 2009 10:05 pm
by Yukiko
It's been a long time ago but I recall Austin telling me once that the graphic offset for stackables is hardwired into the client. That might have changed since then though.