I installed UO Classic 7.0.10.3 and was attempting to create items in the 0x4xx range with no success. I know POL used to first try to create items defined in itemdesc.cfg files when given a hex number and if there was no defined item it would then use tiledata to create the item. How can I configure POL to recognize the new graphic items above 0x3FF? I didn't see any way to tell UOConvert to create tiles.cfg data for them either.
Thanks in advance.
Creating new items in SA and HS with gfx nums above 0x3FF
Re: Creating new items in SA and HS with gfx nums above 0x3F
You'll need latest core and one additional option in pol.cfg
# (default 0x3FFF)
MaxTileID=0x7FFF
I'm not sure but i think that you'll have to set additional option in uoconvert.cfg and recreate realms and cfg files.
# (default 0x3FFF)
MaxTileID=0x7FFF
I'm not sure but i think that you'll have to set additional option in uoconvert.cfg and recreate realms and cfg files.
03-12-2010 Turley:
Fixed: uoconvert - default value of MaxTileID (0x3FFF)
Added: uoconvert param {maxtileid=0x3FFF/0x7FFF} (if uodata= param is given pol.cfg never gets read)
Re: Creating new items in SA and HS with gfx nums above 0x3F
Thanks AsYlum. I'll try it out later,