Creating new items in SA and HS with gfx nums above 0x3FF

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Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Creating new items in SA and HS with gfx nums above 0x3FF

Post by Yukiko »

I installed UO Classic 7.0.10.3 and was attempting to create items in the 0x4xx range with no success. I know POL used to first try to create items defined in itemdesc.cfg files when given a hex number and if there was no defined item it would then use tiledata to create the item. How can I configure POL to recognize the new graphic items above 0x3FF? I didn't see any way to tell UOConvert to create tiles.cfg data for them either.

Thanks in advance.
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AsYlum
Grandmaster Poster
Posts: 115
Joined: Sun Feb 05, 2006 5:24 am

Re: Creating new items in SA and HS with gfx nums above 0x3F

Post by AsYlum »

You'll need latest core and one additional option in pol.cfg

# (default 0x3FFF)
MaxTileID=0x7FFF

I'm not sure but i think that you'll have to set additional option in uoconvert.cfg and recreate realms and cfg files.
03-12-2010 Turley:
Fixed: uoconvert - default value of MaxTileID (0x3FFF)
Added: uoconvert param {maxtileid=0x3FFF/0x7FFF} (if uodata= param is given pol.cfg never gets read)
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: Creating new items in SA and HS with gfx nums above 0x3F

Post by Yukiko »

Thanks AsYlum. I'll try it out later,
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