Smooth movement on land

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Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am

Smooth movement on land

Post by Zik »

I'd like to make carriages, air baloons or just smoothly move objects. Like SM of boats, but on land, and with support of changing Z coordinate.
Is it possible at this moment? Or at least what is needed to be done to implement it?
Tomi
POL Developer
Posts: 478
Joined: Tue Feb 21, 2006 5:08 pm

Re: Smooth movement on land

Post by Tomi »

I have been thinking about multis moving on land a long time myself too.

It is possible because its the server that checks where the multi can move, but would require quite big changes.

To have multis moving smoothly in the air is not possible ( atleast so it should look smooth and nice ), because on every move the server should need to force the z value to be correct.
Zik
Novice Poster
Posts: 41
Joined: Sun Feb 07, 2010 9:39 am

Re: Smooth movement on land

Post by Zik »

Thank you for reply. I hope some day POL will support this feature ;)
Yukiko
Distro Developer
Posts: 2826
Joined: Thu Feb 02, 2006 1:41 pm

Re: Smooth movement on land

Post by Yukiko »

Tomi,
Is it even possible to get objects, ie. multis, to move over different Z levels without having the "floor" of the multi fragment to various levels? It would be great if that is possible but I have seen the way boats fragment like that if there is an error in a Z level of water they are moving over.
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