I'd like to make carriages, air baloons or just smoothly move objects. Like SM of boats, but on land, and with support of changing Z coordinate.
Is it possible at this moment? Or at least what is needed to be done to implement it?
Smooth movement on land
Re: Smooth movement on land
I have been thinking about multis moving on land a long time myself too.
It is possible because its the server that checks where the multi can move, but would require quite big changes.
To have multis moving smoothly in the air is not possible ( atleast so it should look smooth and nice ), because on every move the server should need to force the z value to be correct.
It is possible because its the server that checks where the multi can move, but would require quite big changes.
To have multis moving smoothly in the air is not possible ( atleast so it should look smooth and nice ), because on every move the server should need to force the z value to be correct.
Re: Smooth movement on land
Thank you for reply. I hope some day POL will support this feature 
Re: Smooth movement on land
Tomi,
Is it even possible to get objects, ie. multis, to move over different Z levels without having the "floor" of the multi fragment to various levels? It would be great if that is possible but I have seen the way boats fragment like that if there is an error in a Z level of water they are moving over.
Is it even possible to get objects, ie. multis, to move over different Z levels without having the "floor" of the multi fragment to various levels? It would be great if that is possible but I have seen the way boats fragment like that if there is an error in a Z level of water they are moving over.