I'd like to be able to add more namecoloring options. So I can give weak monsters a certain color on their name, so players can tell if a monster is weak or not, etc. Grey, Red and Blue just aren't working for me(I know you can change those in repsys.cfg, I just want more options).
something like..
mobile/item.NameHightlightColor := hue; // or something around the lines of that.
And that could be the same for item name colors, rather than the boring old grey.
Another thing I'd also like to see, again if possible. item.title and the title will appear over the item selected.
Anyway, just some stupid ideas to make UO a little bit more... interesting?
Mob Name/Item Name coloring Options.
Packethooks worked and did just what I wanted. Hopefully I did it right and it wont be that intense 
And Maud, I looked on http://www.lostsoulsshard.org/ and didn't find this singleclick packethook in your files section.
Heres a result.



And Maud, I looked on http://www.lostsoulsshard.org/ and didn't find this singleclick packethook in your files section.
Heres a result.